-CONTROLS-

Keyboard
WASD/Arrow Keys: Move
SPACE/L : Jump
K: Blow Bubble
S/DOWN (hold): Chew (recall bubble gum)
ESC (hold): Restart Game

Gamepad
A: Jump 
X: Bubble 
DOWN (hold):
 Recall gum
BACK (hold): Restart Game

Use your bubble gum to create temporary platforms to solve puzzles and traverse through the cosmic Starbase. Defeat the treacherous drill in order to save your solar system.

Music by Joel C (@lenkalamari)

Download

Download NowName your own price

Click download now to get access to the following files:

Gum Girl.zip 24 MB

Development log

Comments

Log in with itch.io to leave a comment.

Really cool. 

Hi, I enjoyed playing this game, and while I wanted to collect all the stars, I decided to just stick with finishing the game at 49 stars :p

(+1)

This is incredible! I love how much depth there is to this mechanic and just how great it all feels! I like that you can get a bit more jump by shooting a bubble mid-air. Such a good attention to detail that honestly impresses me :O Congrats!!

i really like it, but tbh down as the recall is really annoying, it would be nice to be able to change buttons.

Sorry! But the Gameboy button limitations made this really tough since one button was for jump and the other was for blowing bubbles.

(+1)

Made a video

(1 edit) (+1)

Nice game! Good difficulty and gum gimmicks.
(+1)

Such a fun game! I really liked the music and art style. The game itself was quite difficult if you wanted to collect all stars but it was a lot of fun. A checkpoint or something would be quite nice in the levels but other than that I had a lot of fun playing this game :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

Addictive game and nice concept! I enjoyed it.

I really loved the game! :) A couple of things I would have liked to see are:

Checkpoints. This was particularly the case on the last level of chapter 1, and/or a reset button, as when I got hit near the beginning of the level I wanted to reset to full life so I could try the trickier section without worrying . Also instantly dying or teleporting to a checkpoint after falling into a spike pits would be nice as usually it's quite hard to get out so I just ended up dying more slowly. I think either warping back to a checkpoint before the spikes with one heart missing or resetting the whole level would be good (I'd prefer the checkpoint option). 

Other things I would have liked to see:

  • Clearer keyboard controls - there are a lot of possible keyboard configurations but I find it difficult to internalize which buttons do what. I think it would make more sense to group the chew gum and blow gum together and (maybe on k and l) and then map jump either to W/up key or the space bar. There were a few times when I died from jumping instead of blowing gum.
  • Hearts reset to full on new level (Seems like I currently keep hearts from previous level)
  • Faster gum chewing time
  • I found chapter 2 too difficult... And it became frustrating to try again from the start
  • A small thing it seemed like you should be able to walk under spikes after they shoot up but that also injures you

Anyway those are just my thoughts, all in all I thought it was a cool concept, well executed and a lovely experience ^^

Amazing game! This needs expanding upon.

(+1)

this is a really nice game!  love the art, music, and gameplay.  i agree with Cracked Walnut, refilling the gum takes a bit too long, and i'd prefer just a little more hang time on the jump (but that would probably require rebuilding the levels to adjust for that).
i found a little bug!  i bubbled too close to the ceiling and decided to see if i could squeeze above it...  i guess not!  i got stuck in the ceiling

(+1)

Looks like a really good concept for a puzzle platformer. Some things I'd work on:

- Retracting the gum back takes a bit too much time.

- Jumping feels like a bit too precise, or maybe it was intentional?

The things I liked:

- The graphics were simple and pretty to look at

- The music fit the tone very well

Overall, great job! I didn't get past Stage 2 tho >.<

A lot of fun! A perfect length, well scaled difficulty for me, and a cute readable aesthetic. I have two pieces of feedback.  The recall gum ability could be a little quicker or binding it to a different button so I can run and get my gum back at the same time .  Even if I didn't collect every star maybe make a cute gum girl splash screen for my victory.  Really little things; I know this was for a game jam so I completely understand why you wouldn't have that. Thanks for a nice distraction during work ;) I will be sure to throw you a couple bucks when I get home. 

(1 edit) (-1)

I love it but I cant get past level 1 because im dumb T^T

Nah you got this. Take your time and be one with the bubble gum.

(+1)

Difficult & nice game, the music is perfect for a Kirby game.

(+1)

super nice, love the mix of jump and run with a light puzzle feel.
very well done.