![Samurai Blitz EX [Demo]](https://img.itch.zone/aW1nLzIxNDk2MTUyLnBuZw==/original/9kppWe.png)
Samurai Blitz EX [Demo]
A downloadable demo for Windows
A lightning-fast, hack & slash arcade packed with high-flying moves and relentless combo chains!
Slash, dash, and obliterate waves of demons in this arcade-style, runner featuring stunning pixel art, modern UI, and unrelenting action. Chain together ridiculous combos and watch your score reach insane amounts.
Full game will include:
- Score chasing, coin collecting and insane combo potential.
- Quick "one-more-run" replayability
- 8 Unique stages offering new challenges and an increasingly difficult onslaught of demons.
- Unlock Samurai Arts, swords and companions to change up each new run.
- A Permanent Skill tree.
- Button re-bindings and accessibility options.
Status | In development |
Platforms | Windows |
Author | CasePortman |
Genre | Action |
Download
Download
SamuraiBlitzEXDemoBuild.zip 107 MB
Comments
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I’ve played some of the demo on Steam, and I gotta say everything about this game is an upgrade from the first, will there be any backstory for the MC? Cant wait to see what the official launch has in store!
Hey, thanks! I appreciate that!
I’m hoping to add some story elements for sure moving forward!
did you buy this game from the original creator?
its Studio Thunderhorse
I co-founded Thunderhorse.
Made a video
I have a slightly unusual take on this. You can decide what you do with it.
The kind of controller flexibility which Gum Girl and Lurk have is nicer than what's available here (and with Plaque Pluck).
In Gum Girl and Lurk, if I use an official Xbox controller, the game will impose controls automatically, which is fine. However, if I used any kind of non-official controller (ie, a "generic" one) those games won't impose anything, so if I take the keyboard defaults, and plug them into a profiler like JoyToKey, I'll still get a clean controller connection, plus total liberty over the layout. That possibility is missing in these two newer games.
Only God knows how excited I am for this game, just as I was for Ronin Rush. The game is better than I imagined when I tested it. It is indeed very fun, but to get from 99% to 100%, there may indeed be some kind of motivation missing. I believe this is a game with a smaller scope, but I would also bet on a greater number of stages with some different enemy patterns. The stops to defend the monuments and the aquatic stage of Ronin Rush would fit well here. Maybe you can do something similar, or think of something at that level. It would be incredible. Congrats on the game, man. I can't wait to buy it.
That’s awesome to hear! Thanks for this feedback, it’s super valuable to me! There’s still a lot I’ve kept out of the demo as it’s mostly to see what people think of the general gameplay (combat mostly) so I’m hoping you like what I have in store for the full game!!
This game plays and feels great. It's very smooth and well executed.
I think it needs some kind of clear motivation element to keep the player engaged and bring him back for "just another run". :)
Thanks and yeah - agreed with the motivation! I’ll be sure to include more of it in the full game!
Woah!🎩 Rad stuff happening here!
Looking forward to this💯
Lets goo!