Loot an abandoned building like the brave bunny you are. You have no choice anyway.

Use the initial 15 seconds wisely because after that, the ghouls are set free! 

Search through crates, bookshelves and even big ol' treasure chests (who put them there??) and collect the quota to enable your escape.

Controls

  • Arrows = Move
  • Z = Action (HOLD to open / break things)
  • X = Brighten Lamp (Uses more Oil)

Or try WASD + K/L if that's more your thing.
Works with controller too!

For GBJam 12 - Theme: Spooky.

Published 4 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorCasePortman
GenreAdventure
TagsGame Boy, Horror, Loot, Top-Down

Download

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Click download now to get access to the following files:

Lurk Windows ver.zip 18 MB

Comments

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Cool game! I played until reaching the money goal. The enemies are cute and spooky, and the pixel art is amazing. The soundtrack fits perfectly with the vibe. I would suggest adding a sprint option with a stamina bar, as I felt frustrated not being able to move faster. It might also help to include [HOLD Z] to destroy boxes and chests. I didn't find much use for brightening the lamp in my gameplay, but perhaps it could be used to drive away certain enemies. Additionally, keeping the timer above the sanity bar and having the player lose sanity over time would add a sense of urgency to the game. Wonderful job—keep up the great work!

Ohh thank you for this super valuable feedback! I agree with all these points (especialy the [HOLD Z] since that tripped a few people up!) and will use them to better the game in the future!!

Love the spooky but also cute vibes. Great graphics. My only complaint is that need to mash buttons to open/break stuff. I get that you want to keep the player busy, but perhaps a cooldown would have been better, rather than have the player press a button a hundred times really fast.

(1 edit) (+1)

Thanks! The action is to hold the button, not mash! But thanks for the feedback, it’s not super clear if you skip over the quick objective menu. I’ll make sure it’s way more obvious in a future update!

Wait, you're supposed to *hold* the button? That does make sense but I've been mashing the button like crazy too.

Oh haha I see that it says so in the instructions as well. It's just unintuitive because pressing the button punches the thing, so the logical conclusion is  to press the button again to hit again to open it faster.

Absolutely, you’re 100% right with that one. Thanks for the valuable feedback again, I’ll give that a little more thought next time.

i love this game a lot, it has 10/10 atmosphere and 10/10 gameplay

Thank you so much!!

Woah! I'm totally gonna enjoy this🎮🎩❤